Real-time game digitization, universal asset formats, and open data standards. Built for the next decade of interactive entertainment.
Live state capture from any game, written into an open binary format anyone can read. The data layer the rest of your stack sits on.
One open format, one bidirectional module per engine. Every asset class covered, design intent preserved, an open toolkit to inspect and author it all.
Data meets assets. Any game, re-rendered live in Unreal Engine 5 — not a recording, the real game, fully accessible.
Once the Twin exists, every interactive media product is an app on top of it. ZENOS ships four first-party apps. The stack is open.
Four independent projects. Open formats and tools for the game dev and interactive media community.
ZENOS does all the work. Your game gets new products, new revenue, and new fan touchpoints. Zero engineering effort on your side.
Full 3D recreation of your game in Unreal Engine. All assets extracted, all data captured. No dev support needed.
Director, Player, AR, Venues. Every app in the ecosystem works with your title from day one.
Broadcast innovations, fan engagement mechanics, venue experiences. New categories of monetisation for your IP.
We partner with game studios, AI labs, and technology companies pushing interactive media forward.
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