Technology

The infrastructure layer for interactive media.

Real-time game digitization, universal asset formats, and open data standards. Built for the next decade of interactive entertainment.

Data Format Asset Interoperability Game Twins Applications Open Source For Publishers
Data Format

Capture everything. Replay anything.

PRISM VTX

Live state capture from any game, written into an open binary format anyone can read. The data layer the rest of your stack sits on.

  • Frame-perfect broadcast replay Any angle, any entity, live or on-demand
  • Ground-truth AI training data Real state, not reconstructed video
  • Real-time analytics and overlays Zero latency, zero integration
  • Any third-party app on top Coaching, dashboards, fan companions, mods
01 · Source
Game
Any engine
0x7FFE3A20
0x7FFE3A48
0x7FFE3A70
0x7FFE3A98
No integration required
PRISM
Memory extraction
02 · Format
VTX
State data format
FRAME 1247
entities: 128
bones: 4,096
Stream
Replay
Store
Train
Analyse
Asset Interoperability

Game assets
any engine.

UAF Atlas

One open format, one bidirectional module per engine. Every asset class covered, design intent preserved, an open toolkit to inspect and author it all.

  • Cross-engine asset portability Ship your game's content to any target, unchanged
  • AI-ready content generation Code-first, fully-typed schema models can read and write
  • Design intent preserved Full material, VFX, and animation graphs, not just geometry
  • Open format, open toolkit Your pipeline, your tooling, forever
Game Twins

The live Twin.
Running in Unreal.

Data meets assets. Any game, re-rendered live in Unreal Engine 5 — not a recording, the real game, fully accessible.

  • 1:1 spatial accuracy Every entity, every vertex, every frame
  • Real-time sync Always current, always playable
  • Fully accessible Every app in the stack reads from it
GAME TWIN UE5 · Live
LIVE FRAME 1247
Applications

One Twin. Every app.

Once the Twin exists, every interactive media product is an app on top of it. ZENOS ships four first-party apps. The stack is open.

  • Director Broadcast + co-stream cinematography
  • Player 3D interactive viewing · web, mobile, VR
  • AR Holographic overlays + analyst tables
  • Venues COSM, Sphere, arena activations
  • Your App The open stack. You build what's next.
Open Source

Our Open Source
Initiatives

Four independent projects. Open formats and tools for the game dev and interactive media community.

Explore the hub
VTX
State Data Format
Production
Atlas
Asset Viewer
Active
UAF
Asset Translation
Active
Media Engine
Video in UE5
Production
For Publishers & IP Owners

Strengthen your IP
without taxing
internal resources.

ZENOS does all the work. Your game gets new products, new revenue, and new fan touchpoints. Zero engineering effort on your side.

01

We create the Twin

Full 3D recreation of your game in Unreal Engine. All assets extracted, all data captured. No dev support needed.

02

Apps work instantly

Director, Player, AR, Venues. Every app in the ecosystem works with your title from day one.

03

New revenue streams

Broadcast innovations, fan engagement mechanics, venue experiences. New categories of monetisation for your IP.

Let's build something that doesn't exist yet.

We partner with game studios, AI labs, and technology companies pushing interactive media forward.

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