Memorable, engaging live experiences through cutting-edge software. For everyone, no matter where or who they are.
ZENOS creates next-gen software for 3D virtual production and immersive experiences across sports, gaming, and esports. Our core technology, Game Twins, digitizes any video game into Unreal Engine, enabling entirely new categories of broadcast, fan engagement, and entertainment products.
We work with game publishers, event organizers, broadcasters, and technology partners to build things that haven't been possible before.
Started building virtual stadium experiences for esports fans. The vision: what if you could watch esports like you watch live sports?
First virtual stadium product goes live. Real-time 3D esports viewing with avatar-based social features.
Core technology evolves from a single product into a platform. PRISM and VTX data systems go into production across multiple titles.
The company has outgrown its original name. ZENOS reflects the broader platform and technology vision.
VTX, UAF, Atlas, and Media Engine go open source. First-in-world broadcast and fan engagement pilots with select game IPs and event partners.
Complex outcomes, simple mindset. We work from base building blocks outward.
If the tools don't exist, we build them. If the format doesn't exist, we create it.
We open source our formats and tools because the industry benefits from shared standards.
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