About ZENOS

Bringing live content to everyone.

Memorable, engaging live experiences through cutting-edge software. For everyone, no matter where or who they are.

Games deserve the same infrastructure as every other medium.

ZENOS creates next-gen software for 3D virtual production and immersive experiences across sports, gaming, and esports. Our core technology, Game Twins, digitizes any video game into Unreal Engine, enabling entirely new categories of broadcast, fan engagement, and entertainment products.

We work with game publishers, event organizers, broadcasters, and technology partners to build things that haven't been possible before.

ZENOS Stadium virtual exterior
Our Story

From virtual stadiums to Game Twins.

2020

Founded as Virtex Entertainment

Started building virtual stadium experiences for esports fans. The vision: what if you could watch esports like you watch live sports?

2021

ZENOS Stadium launches

First virtual stadium product goes live. Real-time 3D esports viewing with avatar-based social features.

2022-2023

Game Twin technology matures

Core technology evolves from a single product into a platform. PRISM and VTX data systems go into production across multiple titles.

2024

Rebrand to ZENOS

The company has outgrown its original name. ZENOS reflects the broader platform and technology vision.

2025-2026

Open source and partnerships

VTX, UAF, Atlas, and Media Engine go open source. First-in-world broadcast and fan engagement pilots with select game IPs and event partners.

How we work

Principles, not process.

Technical and direct

Complex outcomes, simple mindset. We work from base building blocks outward.

Nothing is impossible

If the tools don't exist, we build them. If the format doesn't exist, we create it.

Open by default

We open source our formats and tools because the industry benefits from shared standards.

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